Gaming in Language Learning
March 24, 2017, 1:30 pm - 2:50 pm PST
To join this live event, click here.
Time |
Presenter |
Title |
Summary |
Links to materials |
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Steve Daniel Przymus
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CALL's Role in Supporting Transnational Youth Beyond the Classroom: Encouraging Game-Ecology Language Socialization Spaces |
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Reima Abobaker
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Augmented Reality (AR) in ESOL Classrooms |
Augmented reality (AR) involves combining real-time 3D computer-generated models into the surrounding environment, creating a powerful learning experience. Attendees will learn to create their own AR activities and will leave with useful resources for lesson development.
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Begum Sacak
Saeideh Hossein
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Games in Language Learning: An Exploration of MMORPGs and English Language Learners' Perceived Identity
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Heike Philp
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ViLLAGE - Virtual Language Learning and Gaming Environment
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Presenter Bios: |
Steve Daniel Przymus (s.pryzmus@tcu.edu) |
Reima Abobaker (rabobaker@wsu.edu) |
Begum Sacak (begumsacak@gmail.com) |
Saeideh Hosseini (saeideh.hosseini82@gmail.com)
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Heike Philp (heikephilp@gmail.com) |
James May - Moderator (James' email goes here)
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