| 
  • If you are citizen of an European Union member nation, you may not use this service unless you are at least 16 years old.

  • You already know Dokkio is an AI-powered assistant to organize & manage your digital files & messages. Very soon, Dokkio will support Outlook as well as One Drive. Check it out today!

View
 

Hot Topics - Gaming in Language Learning

This version was saved 7 years ago View current version     Page history
Saved by Reima Abobaker
on March 23, 2017 at 4:27:15 pm
 

Gaming in Language Learning

March 24, 2017, 1:30 pm - 2:50 pm PST

 

To join this live event, click here.

 

 

Time  Presenter  Title  Summary  Links to materials 
  Steve Daniel Przymus
CALL's Role in Supporting Transnational Youth Beyond the Classroom: Encouraging Game-Ecology Language Socialization Spaces     
  Reima Abobaker
Augmented Reality (AR) in ESOL Classrooms 

Augmented reality (AR) involves combining real-time 3D computer-generated models into the surrounding environment, creating a powerful learning experience. Attendees will learn to create their own AR activities and will leave with useful resources for lesson development. 

 
 

Begum Sacak

Saeideh Hossein

Games in Language Learning: An Exploration of MMORPGs and English Language Learners' Perceived Identity
   
  Heike Philp
ViLLAGE - Virtual Language Learning and Gaming Environment
 
 

 

 

Presenter Bios: 
Steve Daniel Przymus (s.pryzmus@tcu.edu)
Reima Abobaker (rabobaker@wsu.edu)
Begum Sacak (begumsacak@gmail.com)

Saeideh Hosseini (saeideh.hosseini82@gmail.com)

Heike Philp (heikephilp@gmail.com)

James May - Moderator (James' email goes here)

 

Comments (0)

You don't have permission to comment on this page.